“Life is play. It’s what we do when we pretend, imagine, create, play around. We create alternatives. We generate variability. Play is in our very blood. Literally. All of it, of life is play. At its most fundamental level.” - Bernie DeKoven (1941 - 2018)
The humanities disciplines are concerned with questions of human existence, meaning, the nature of thinking and knowing, and aesthetic experience. The goal of the Game Design and Animation Initiative is to make minds more supple, critical, and expansive through an interdisciplinary approach that encompasses not only the design and development of toys and games, but also the qualitative study of them. Through foregrounding art and humanities, our students become thought leaders, researchers, and strategists capable of harnessing the impact of the impact of a $30+ billion dollar game and entertainment industry through novel, yet feasible, solutions for innovative game design, animation, and play research.