Judd Ruggill received his Ph.D. in Comparative Cultural and Literary Studies from the University of Arizona in 2005, and joined the Communication Studies faculty at ASU in 2008. He is also a member of the graduate faculty of the Department of English, the Hugh Downs School of Human Communication, and the Walter Cronkite School of Journalism and Mass Communication, as well as an affiliated faculty member of the Family Communication Consortium, the Consortium for Social and Participatory Technologies, and the New College's Philosophy, Rhetoric, and Literature Certificate. In his spare time he co-directs the Learning Games Initiative, a transdisciplinary, inter-institutional research group that studies, teaches with, and builds computer games.
Dr. Ruggill's research and teaching interests center on mass media history, theory, and criticism, with a particular emphasis on computer game technologies, play, and cultures. In keeping with these interests, he teaches a number of different media studies courses including COM 124 ("Media and Culture"), COM 324 ("Media Criticism"), COM 394 ("Video Game Studies"), COM 424 ("Television Studies"), COM 457 ("New Media"), CMN 570 ("The Persuasive Power of Computer Games"), and CMN 598 ("Critical/Cultural Media Theory").
His essays have appeared in a variety of journals, anthologies, and periodicals, and his books include Tempest: Geometries of Play (U. of Michigan, 2015), AZ 100 Indie Film: A State of Arizona Centennial Celebration (Confluencenter/AZMAC, 2012), Gaming Matters: Art, Science, Magic, and the Computer Game Medium (U. of Alabama, 2011), The Computer Culture Reader (CSP, 2009), Fluency in Play: Computer Game Design for Less Commonly Taught Language Pedagogy (CERCLL, 2008), and the forthcoming Inside the Video Game Industry: Game Developers Talk About the Business of Play (Routledge). Samples of his scholarship can be found here.