Arts and Humanities in Games (Certificate)

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Remember the toys and games you played with as a kid? They were fun, but did you ever consider their impact on your growth and development? You can learn how games shape the mind, make video games, write game scripts, and become an influential researcher and analyst in the gaming industry.

The certificate program in arts and humanities in games trains students who can design, develop, create and analyze games from holistic and interdisciplinary perspectives, and who can understand the utilization, consumption and real world impact of games in a diverse culture and society. The goal is to make students' minds more supple, critical in thinking, and expansive through an interdisciplinary approach that encompasses the design and development of toys and games as well as the qualitative study of them. The interdisciplinary approach helps students understand the impact of play on human mental, emotional and social growth. This program, through foregrounding arts and humanities in the study of games, provides a complementary approach to the technically based study of games offered by the ASU Ira A. Fulton Schools of Engineering.

Program offered

Arts and Humanities in Games (Certificate)

Offered by
New College of Interdisciplinary Arts & Sciences


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Application requirements

All students are required to meet general university admission requirements:

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Program requirements

The certificate in arts and humanities in games consists of 18 credit hours; a minimum of 12 credit hours must be upper-division. A minimum of six upper-division credit hours must be completed through courses offered by the School of Humanities, Arts, and Cultural Studies. All courses used to fulfill the requirements for the certificate must be passed with a "C" (2.00) or better.
The certificate consists of six credit hours of required foundational courses, and nine credit hours from one of the following gaming emphasis areas: Toys and Games as Works of Art; Toy and Game Culture; Game Writing; or Game Sound (Game Design Practitioner); and three credit hours of playworks portfolio.
Required Foundational Courses -- 6 credit hours
Gaming Emphasis Area -- 9 credit hours
Students must take two required courses and one elective from their selected emphasis area below. (9)
Toys and Games as Works of Art Emphasis Area
Toy and Game Culture Emphasis Area
Game Writing Emphasis Area
Game Sound (Game Design Practitioner) Emphasis Area
Portfolio -- 3 credit hours
Depending on a student's undergraduate program of study, prerequisite courses may be needed in order to complete the requirements of this certificate.

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